SILICON SCARS
The first-person DOOM-like shooter I've been working on during the 2022-2024. As of March 2024, it's in the open alpha demo stage and can be played here. I was responsible for the pixel look of all the sprites, the whole project animation, and mob armor and weapon design.
Project Lead: KaiserKlay

WEAPONS
At this point, the player has three ways to deal with enemies: the assault rifle, the pistol, and his fist. The assault rifle has unholstering and recharging animations, whilst the pistol doesnโ€™t need recharging.

Weapon icons for the UI

ENEMIES
The first type of mobs: passive civils, who try to flee away from the player when approached. Since the game is 2D in a 3D space, the 360ยฐ turn-around for every creature animation was required. Ideally, every sprite should be done in 8 angles, but for the sake of the production optimization we switched to the 4-angle turn-around at some point. Thus these unhostile mobs are the only ones who have the complete 8-angled turn-around.


Then, the hostile mobs. We needed to create their armor first, and this is where I came up as a concept artist. We wanted armour to resemble the Earth policemenโ€™s one-
-yet be significantly different. Thatโ€™s why we experimented with some unexpected color palettes.
So here they are, the guardians of the spaceship the player explores through the game.
attack โ€” run โ€” hit-and-die

Some of the rejected animation drafts below


โœจ That's all for now. Thank you for watching till the end! โœจ


Silicon Scars
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Silicon Scars

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